D&D in Schools: Communal Storytelling in Classrooms
Role-playing games like Dungeons & Dragons are a wonderful way to provide opportunities for students to learn storytelling, collaboration, and communication in a classroom environment. Through learning by doing, participants in this session will learn how to create and play a classroom role-playing game with students.
Learning in Disguise: Photography Across Content Areas
Photography is an amazing gateway for students to express their ideas on a variety of topics both in the photo and in the process. In this playground session, come learn how to make a cinemagraph and gifs using Adobe Creative Cloud. We will also explore content area possibilities for using photography, particularly cinemagraphs and gifs, as choice-based projects.
Utah's Online School Library: A Model for State Library Best Practices
Utah’s Online School Library (UOSL) is a virtual library designed for all Utah publicly-funded K-12 students and teachers. UOSL allows users to research and share resources from databases, including Culture Grams, EBSCO, Gale Reference, Scrible, Soundzabound, eMedia, and Preschool Pathways. UOSL provides a model for other organizations to fulfill the needs of educators and learners in their own constituencies. The reference materials in UOSL are designed to support “lifelong skills of selecting information from a wide variety of sources, assessing its worth, and applying newfound knowledge to problems, preparing them for learning, doing, and problem-solving in college, career, and throughout life.” (Utah Core Information Literacy Standards). Come learn with UOSL!
Wide-Open Spaces: Curricular Options for Using a Technology-Enabled Outdoor Classroom
Adding an outdoor classroom to an existing school provides students and educators with ample opportunity and reason to spend class time outside. However, developing appropriate and technologically enabled lesson plans for these excursions is incredibly important to the development of the space and to providing engaging learning opportunities for students.
Breakout With Google: Creating and Implementing Innovative Breakouts in Your Classroom
Creating and building breakout rooms continues to be an innovative process in classrooms. However, finding starting points and developing an appropriate curriculum can be difficult. This session solves that problem by providing appropriate and scalable ways you can engage students with escape rooms.
ISTE Live 23 Wakelet Collection
Over the course of ISTE Live 2023, I will be adding resources, ideas, social media posts, and more to this Wakelet Collection. It will be organized by when I attend sessions from the beginning of the conference to the end.
If you are presenting or come across an amazing resource that you would like to share (with permission), please feel free to email me at matt@teacherwinters.net and I will get it added to this collection. Thanks!
Infuse Your Classroom Practices With Artificial Intelligence & Google
There are many entry points to understanding artificial intelligence and sharing it with your students, but one some of the best ways to explore AI are right in your Chromebook. Through an exploration of Google Arts & Culture, Applied Digital Skills, and Practice Sets educators and students alike can experience AI and start to build their skills with engaging practice and thoughtful collaboration with AI. We will explore fun starter points with Google Arts & Culture experiments and games that help learners explore AI in tangible engaging ways. In order to help facilitate deeper learning in our students we will explore some Applied Digital Skills lessons and some possibilities for student-created AI-infused artifacts. Finally, we will explore the possibilities for AI as a learning partner in Practice Sets and how that can support personalized and competency-based learning goals for educators.